Sustainable development

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S25

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Sustainable development

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Sustainable development

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Sustainable development

26 Archival description results for Sustainable development

26 results directly related Exclude narrower terms

Architectural model: "Re-Landfill: Finding sustainability in modern heritage"

Facade model of final year thesis project entitled "Re-Landfill: Finding sustainability in modern heritage".

About the model:
Description - A section of the proposal's facade exploring the modular reclaimed brick panel facade hung on the exposed existing concrete frame. Scale - 1:20.

Project description:
The “Post-Landfill”: Finding sustainability in problematic mid-20th century heritage.
The thesis explores a renovation strategy of a vacant hospital in Glasgow through testing the limits of reuse practices of reclaimed materials from demolished buildings. Since 1990, 45% of all demolitions in Scotland took place in Glasgow. Its tendency of reinventing itself by constantly demolishing raised interest in what opportunities can be found in this abundance of construction waste. The project addresses issues faced by similar estates around Europe doomed for demolition - the high cost of renovation/maintenance, unpopularity and tainted collective memory, inefficient floor planning, unattractive aesthetics, secluded urban placemaking, poor detailing and energy efficiency. Reuse methods of the reclaimed materials are utilized to inform the building’s programme and architecture by proposing a 20th-century heritage reuse institute, public workshops, affordable rent studios, commercial spaces, and an innovation centre. Imperfect materials are embraced over immaculate surfaces challenging the public’s view of decay as a sign of sustainability through longevity.

Kukainis, Kārlis

Colin D A Porteous Collection - Benside House Project, Stornoway

  • DC 043
  • Collection
  • 1977-1997

Job files, photographs, and architectural drawings and plans related to Benside House project, Stornoway.

This material may contain sensitive information about individuals that is protected by the Data Protection Act. Until this material has been checked for sensitive information, it will not be available for researchers. Once this Data Protection work is complete the collection will be open for access, however any sensitive information will be closed and inaccessible for 75 years from the date of creation.

Porteous, Professor Colin D A

Digital Design Craft Fabrication: 3D Printed ‘tile’ made during prototyping process of mycelium tiles for use in the domestic interior

3D Printed ‘tile' made during the prototyping process of mycelium tiles for use in the domestic interior. Created during Stage 3 of Master of Design in Interior Design. from Stage 3 of Master of Design in Interior Design project titled "Digital Design Craft Fabrication".

Project Synopsis: Recognising the increasing uptake of domestic craft activities seen during the COVID pandemic lockdowns, and the need driven by climate change to reconsider the materials we use and our relationships to the objects we surround ourselves with, this project proposes a series of interior objects to be crafted in and for the domestic environment, using waste material and other environmentally responsible materials.

Craft within two contrasting areas of Scotland (Glasgow and Argyll) formed the basis for the project research, with interviews and observation of craft practitioners working in these areas conducted. Both analogue and digital methods were employed to process, manipulate and experiment with the data collected, and through this, new interior objects of domestic craft have been proposed. The forms of the proposed objects speak directly of the processes through which they have developed, highlighting the wider environmental connections of the objects.

Hand crafting objects for your own domestic environment results in objects valued on many levels. From valuing simply for the enjoyment of making or the ability to create something useful, to valuing these crafted objects’ ability to store memories or to express self-identity through their creation and display. In creating interior objects which are highly valued, their future responsible use is secured.

Artefact description: 3D Printed ‘tile’ which is an example of forms created through extraction and manipulation of data from a soundscape of furniture designer/maker Martin Campbell working in his workshop in the Southside of Glasgow. Scripts written within the visual scripting language Grasshopper were used with a 2D visual representation (spectral frequency image) of the furniture making soundscape as an input to the scripts. This input data was then used to drive the creation of 3D forms which were 3D printed.

The 3D prints are fixed to a plywood, pine and cement base (a leftover material exploration from a previous project) to allow silicone moulds to be taken from the 3D prints. The moulds were used during the project to create a mycelium tile grown on waste wood shavings taken from Martin Campbell’s workshop. This prototype is recorded within the digital project journal, but unfortunately decayed quickly.

The mycelium tile was proposed for use as an internal window shuttering system. Mycelium, which is the root system of fungus, is currently a popular bio-material being explored within the design and construction industries as an environmentally responsible alternative to many existing materials such as leather. The mycelium can be grown on waste materials such as wood shavings, or as was also suggested in this project, domestic food waste such as coffee grounds or vegetable peelings. The mycelium can be grown in moulds, with the material baked once removed from the mould to stop further growth.

Ross, David

Digital Design Craft Fabrication: 3D Prints on plywood, pine and cement base made during prototyping process of mycelium tiles for use in the domestic interior

3D Prints on plywood, pine and cement base made during the prototyping process of mycelium tiles for use in the domestic interior. Created during Stage 3 of Master of Design in Interior Design. from Stage 3 of Master of Design in Interior Design project titled "Digital Design Craft Fabrication".

Project Synopsis: Recognising the increasing uptake of domestic craft activities seen during the COVID pandemic lockdowns, and the need driven by climate change to reconsider the materials we use and our relationships to the objects we surround ourselves with, this project proposes a series of interior objects to be crafted in and for the domestic environment, using waste material and other environmentally responsible materials.

Craft within two contrasting areas of Scotland (Glasgow and Argyll) formed the basis for the project research, with interviews and observation of craft practitioners working in these areas conducted. Both analogue and digital methods were employed to process, manipulate and experiment with the data collected, and through this, new interior objects of domestic craft have been proposed. The forms of the proposed objects speak directly of the processes through which they have developed, highlighting the wider environmental connections of the objects.

Hand crafting objects for your own domestic environment results in objects valued on many levels. From valuing simply for the enjoyment of making or the ability to create something useful, to valuing these crafted objects’ ability to store memories or to express self-identity through their creation and display. In creating interior objects which are highly valued, their future responsible use is secured.

Artefact description: 3D Prints which are examples of forms created through extraction and manipulation of data from a soundscape of furniture designer/maker Martin Campbell working in his workshop in the Southside of Glasgow. Scripts written within the visual scripting language Grasshopper were used with a 2D visual representation (spectral frequency image) of the furniture making soundscape as an input to the scripts. This input data was then used to drive the creation of 3D forms which were 3D printed.

The 3D prints are fixed to a plywood, pine and cement base (a leftover material exploration from a previous project) to allow silicone moulds to be taken from the 3D prints. The moulds were used during the project to create a mycelium tile grown on waste wood shavings taken from Martin Campbell’s workshop. This prototype is recorded within the digital project journal, but unfortunately decayed quickly. A jesmonite 3D Printed 'tile' has been created in its place (NMC/2000D).

The mycelium tile was proposed for use as an internal window shuttering system. Mycelium, which is the root system of fungus, is currently a popular bio-material being explored within the design and construction industries as an environmentally responsible alternative to many existing materials such as leather. The mycelium can be grown on waste materials such as wood shavings, or as was also suggested in this project, domestic food waste such as coffee grounds or vegetable peelings. The mycelium can be grown in moulds, with the material baked once removed from the mould to stop further growth.

Ross, David

Digital Design Craft Fabrication: Journal

Digital journal (digital file - PDF) plus 5 MP3s and 6 MP4s from Stage 3 of Master of Design in Interior Design project titled "Digital Design Craft Fabrication".

Project Synopsis: Recognising the increasing uptake of domestic craft activities seen during the COVID pandemic lockdowns, and the need driven by climate change to reconsider the materials we use and our relationships to the objects we surround ourselves with, this project proposes a series of interior objects to be crafted in and for the domestic environment, using waste material and other environmentally responsible materials.

Craft within two contrasting areas of Scotland (Glasgow and Argyll) formed the basis for the project research, with interviews and observation of craft practitioners working in these areas conducted. Both analogue and digital methods were employed to process, manipulate and experiment with the data collected, and through this, new interior objects of domestic craft have been proposed. The forms of the proposed objects speak directly of the processes through which they have developed, highlighting the wider environmental connections of the objects.

Hand crafting objects for your own domestic environment results in objects valued on many levels. From valuing simply for the enjoyment of making or the ability to create something useful, to valuing these crafted objects’ ability to store memories or to express self-identity through their creation and display. In creating interior objects which are highly valued, their future responsible use is secured.

Ross, David

Digital Design Craft Fabrication: Silicone moulds used in the prototyping process of mycelium tiles for use in the domestic interior

Silicone moulds used in the prototyping process of mycelium tiles for use in the domestic interior. Created during Stage 3 of Master of Design in Interior Design. from Stage 3 of Master of Design in Interior Design project titled "Digital Design Craft Fabrication".

Project Synopsis: Recognising the increasing uptake of domestic craft activities seen during the COVID pandemic lockdowns, and the need driven by climate change to reconsider the materials we use and our relationships to the objects we surround ourselves with, this project proposes a series of interior objects to be crafted in and for the domestic environment, using waste material and other environmentally responsible materials.

Craft within two contrasting areas of Scotland (Glasgow and Argyll) formed the basis for the project research, with interviews and observation of craft practitioners working in these areas conducted. Both analogue and digital methods were employed to process, manipulate and experiment with the data collected, and through this, new interior objects of domestic craft have been proposed. The forms of the proposed objects speak directly of the processes through which they have developed, highlighting the wider environmental connections of the objects.

Hand crafting objects for your own domestic environment results in objects valued on many levels. From valuing simply for the enjoyment of making or the ability to create something useful, to valuing these crafted objects’ ability to store memories or to express self-identity through their creation and display. In creating interior objects which are highly valued, their future responsible use is secured.

Artefact description: Silicon moulds taken from 3D Printed ‘tile’ which is an example of forms created through extraction and manipulation of data from a soundscape of furniture designer/maker Martin Campbell working in his workshop in the Southside of Glasgow. Scripts written within the visual scripting language Grasshopper were used with a 2D visual representation (spectral frequency image) of the furniture making soundscape as an input to the scripts. This input data was then used to drive the creation of 3D forms which were 3D printed.

The 3D prints are fixed to a plywood, pine and cement base (a leftover material exploration from a previous project) to allow silicone moulds to be taken from the 3D prints. The moulds were used during the project to create a mycelium tile grown on waste wood shavings taken from Martin Campbell’s workshop. This prototype is recorded within the digital project journal, but unfortunately decayed quickly. A jesmonite tile taken from one of the moulds is included as a physical artefact (NMC/2000C).

The mycelium tile was proposed for use as an internal window shuttering system. Mycelium, which is the root system of fungus, is currently a popular bio-material being explored within the design and construction industries as an environmentally responsible alternative to many existing materials such as leather. The mycelium can be grown on waste materials such as wood shavings, or as was also suggested in this project, domestic food waste such as coffee grounds or vegetable peelings. The mycelium can be grown in moulds, with the material baked once removed from the mould to stop further growth.

Ross, David

Time is Malleable: Fictional exhibition guide

Fictional exhibition guide from Stage 2 of Master of Design in Interior Design project titled "Time is Malleable".

Project Synopsis: When a Midwinter festival goes wrong, our hosts – a Neolithic tribal leader, a magpie and a standing stone, are accidentally transported through time, from the Land of the Pishinrain 2628BC to Argyll 2031AD. Arriving in Glasgow, they are fascinated by the scale and acoustic properties of the Gartcraig Road salt dome and decide on this as the site of their future festivals and ceremonies. Making use of the unfamiliar objects from their new material world, they design new ceremonies based on those of their past, with a wish to reconnect with their past lives through these familiar acts. Time is Malleable is a fictional exhibition of the assemblages of objects created by our Hosts for this purpose. The exhibition presents an investigation into material culture and the role objects play in the creation of memory, ceremony, relationships and time.

This fictional exhibition guide presents the outcome of the Time is Malleable project – a research project into material culture and the role of objects in the creation of memory, ceremony, relationships and time – in the form of a familiar object picked up when visiting an exhibition, the exhibition guide. The 64 page guide was printed on newsprint by Glasgow based company Newspaper Club in their digital mini format.

Ross, David

Time is Malleable: Fictional exhibition postcard

Fictional exhibition postcard from Stage 2 of Master of Design in Interior Design project titled "Time is Malleable".

Project Synopsis: When a Midwinter festival goes wrong, our hosts – a Neolithic tribal leader, a magpie and a standing stone, are accidentally transported through time, from the Land of the Pishinrain 2628BC to Argyll 2031AD. Arriving in Glasgow, they are fascinated by the scale and acoustic properties of the Gartcraig Road salt dome and decide on this as the site of their future festivals and ceremonies. Making use of the unfamiliar objects from their new material world, they design new ceremonies based on those of their past, with a wish to reconnect with their past lives through these familiar acts. Time is Malleable is a fictional exhibition of the assemblages of objects created by our Hosts for this purpose. The exhibition presents an investigation into material culture and the role objects play in the creation of memory, ceremony, relationships and time.

The Time is Malleable fictional exhibition postcards were to appear like the exhibition postcards often available to buy in a museum giftshop. Four different postcards were created, with four different images on the front, representing the four seasonal ceremonies of our Hosts. The postcards are printed on a typical satin postcard stock.

Ross, David

Time is Malleable: Fictional exhibition postcard

Fictional exhibition postcard from Stage 2 of Master of Design in Interior Design project titled "Time is Malleable".

Project Synopsis: When a Midwinter festival goes wrong, our hosts – a Neolithic tribal leader, a magpie and a standing stone, are accidentally transported through time, from the Land of the Pishinrain 2628BC to Argyll 2031AD. Arriving in Glasgow, they are fascinated by the scale and acoustic properties of the Gartcraig Road salt dome and decide on this as the site of their future festivals and ceremonies. Making use of the unfamiliar objects from their new material world, they design new ceremonies based on those of their past, with a wish to reconnect with their past lives through these familiar acts. Time is Malleable is a fictional exhibition of the assemblages of objects created by our Hosts for this purpose. The exhibition presents an investigation into material culture and the role objects play in the creation of memory, ceremony, relationships and time.

The Time is Malleable fictional exhibition postcards were to appear like the exhibition postcards often available to buy in a museum giftshop. Four different postcards were created, with four different images on the front, representing the four seasonal ceremonies of our Hosts. The postcards are printed on a typical satin postcard stock.

Ross, David

Time is Malleable: Fictional exhibition postcard

Fictional exhibition postcard from Stage 2 of Master of Design in Interior Design project titled "Time is Malleable".

Project Synopsis: When a Midwinter festival goes wrong, our hosts – a Neolithic tribal leader, a magpie and a standing stone, are accidentally transported through time, from the Land of the Pishinrain 2628BC to Argyll 2031AD. Arriving in Glasgow, they are fascinated by the scale and acoustic properties of the Gartcraig Road salt dome and decide on this as the site of their future festivals and ceremonies. Making use of the unfamiliar objects from their new material world, they design new ceremonies based on those of their past, with a wish to reconnect with their past lives through these familiar acts. Time is Malleable is a fictional exhibition of the assemblages of objects created by our Hosts for this purpose. The exhibition presents an investigation into material culture and the role objects play in the creation of memory, ceremony, relationships and time.

The Time is Malleable fictional exhibition postcards were to appear like the exhibition postcards often available to buy in a museum giftshop. Four different postcards were created, with four different images on the front, representing the four seasonal ceremonies of our Hosts. The postcards are printed on a typical satin postcard stock.

Ross, David

Time is Malleable: Fictional exhibition postcard

Fictional exhibition postcard from Stage 2 of Master of Design in Interior Design project titled "Time is Malleable".

Project Synopsis: When a Midwinter festival goes wrong, our hosts – a Neolithic tribal leader, a magpie and a standing stone, are accidentally transported through time, from the Land of the Pishinrain 2628BC to Argyll 2031AD. Arriving in Glasgow, they are fascinated by the scale and acoustic properties of the Gartcraig Road salt dome and decide on this as the site of their future festivals and ceremonies. Making use of the unfamiliar objects from their new material world, they design new ceremonies based on those of their past, with a wish to reconnect with their past lives through these familiar acts. Time is Malleable is a fictional exhibition of the assemblages of objects created by our Hosts for this purpose. The exhibition presents an investigation into material culture and the role objects play in the creation of memory, ceremony, relationships and time.

The Time is Malleable fictional exhibition postcards were to appear like the exhibition postcards often available to buy in a museum giftshop. Four different postcards were created, with four different images on the front, representing the four seasonal ceremonies of our Hosts. The postcards are printed on a typical satin postcard stock.

Ross, David

Time is Malleable: Fictional exhibition poster

Fictional exhibition poster from Stage 2 of Master of Design in Interior Design project titled "Time is Malleable".

Project Synopsis: When a Midwinter festival goes wrong, our hosts – a Neolithic tribal leader, a magpie and a standing stone, are accidentally transported through time, from the Land of the Pishinrain 2628BC to Argyll 2031AD. Arriving in Glasgow, they are fascinated by the scale and acoustic properties of the Gartcraig Road salt dome and decide on this as the site of their future festivals and ceremonies. Making use of the unfamiliar objects from their new material world, they design new ceremonies based on those of their past, with a wish to reconnect with their past lives through these familiar acts. Time is Malleable is a fictional exhibition of the assemblages of objects created by our Hosts for this purpose. The exhibition presents an investigation into material culture and the role objects play in the creation of memory, ceremony, relationships and time.

The Time is Malleable fictional exhibition postcards were to appear like the exhibition postcards often available to buy in a museum giftshop. Four different postcards were created, with four different images on the front, representing the four seasonal ceremonies of our Hosts. The postcards are printed on a typical satin postcard stock.

Ross, David

Time is Malleable: Fictional exhibition poster

Fictional exhibition poster from Stage 2 of Master of Design in Interior Design project titled "Time is Malleable".

Project Synopsis: When a Midwinter festival goes wrong, our hosts – a Neolithic tribal leader, a magpie and a standing stone, are accidentally transported through time, from the Land of the Pishinrain 2628BC to Argyll 2031AD. Arriving in Glasgow, they are fascinated by the scale and acoustic properties of the Gartcraig Road salt dome and decide on this as the site of their future festivals and ceremonies. Making use of the unfamiliar objects from their new material world, they design new ceremonies based on those of their past, with a wish to reconnect with their past lives through these familiar acts. Time is Malleable is a fictional exhibition of the assemblages of objects created by our Hosts for this purpose. The exhibition presents an investigation into material culture and the role objects play in the creation of memory, ceremony, relationships and time.

The Time is Malleable fictional exhibition postcards were to appear like the exhibition postcards often available to buy in a museum giftshop. Four different postcards were created, with four different images on the front, representing the four seasonal ceremonies of our Hosts. The postcards are printed on a typical satin postcard stock.

Ross, David

Time is Malleable: Fictional exhibition poster

Fictional exhibition poster from Stage 2 of Master of Design in Interior Design project titled "Time is Malleable".

Project Synopsis: When a Midwinter festival goes wrong, our hosts – a Neolithic tribal leader, a magpie and a standing stone, are accidentally transported through time, from the Land of the Pishinrain 2628BC to Argyll 2031AD. Arriving in Glasgow, they are fascinated by the scale and acoustic properties of the Gartcraig Road salt dome and decide on this as the site of their future festivals and ceremonies. Making use of the unfamiliar objects from their new material world, they design new ceremonies based on those of their past, with a wish to reconnect with their past lives through these familiar acts. Time is Malleable is a fictional exhibition of the assemblages of objects created by our Hosts for this purpose. The exhibition presents an investigation into material culture and the role objects play in the creation of memory, ceremony, relationships and time.

The Time is Malleable fictional exhibition postcards were to appear like the exhibition postcards often available to buy in a museum giftshop. Four different postcards were created, with four different images on the front, representing the four seasonal ceremonies of our Hosts. The postcards are printed on a typical satin postcard stock.

Ross, David